NVIDIA GPU bump mapping is fast and good Better than “pseudo” bump mapping techniques such as embossing and DX6 BumpEnv See whitepaper “A Practical and Robust Bump-mapping Technique for Today’s GPUs” in Advanced OpenGL Game Development course notes On NVIDIA’s web site, I fully expect other hardware vendors to expose similar techniques based on the same basic math Kilgard Graphics Software Engineer NVIDIA Corporationģ Real Bump Mapping is Practical and Robust Today Stanford Shading Group presentation (updated) How to Bump Map a Skinned Polygonal ModelĢ Mark J. Presentation on theme: "How to Bump Map a Skinned Polygonal Model"- Presentation transcript:ġ How to Bump Map a Skinned Polygonal Model
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